Even if parts are so small that full coordinates don't fit on them, the colours and the visible numbers and letters give you valuable clues on where to look.Īlso, this helps you find out if the textures are mirrored.Īnd you can check for reused textures, which may pose additional challenges in modding: Other parts can easily be found by the coordinates that are on them. For example, the bridge will be in the superstructure texture somewhere in the center to bottom right. I like to use a blue/green texture with letter-number coordinates for the hull and a red/yellow texture with number-letter coordinates for the superstructure.īig parts that are easy to identify can be found just by their colour. Additionally, write coordinates into the texture: _a.dds textures with an image that allows identifying the general area of the texture by colour. This is my workflow for identifying ship parts in the texture hat I had made some time ago. Look that at the back side the cammo of teh hull beneath the turet has the same color that makes turet looks more natural.How can i locate that part in order to change its color? I tried the light green color entry for the turets but in the blue version they don't look natural but in the green version the difference is less. I want to locate the part of the cammo to make it same color (dark green/dark blue) like the turrets are. The question is simple: In teh 3rd picture you will nottce a black cyrcle.
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